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Strv 103-0 [1.14]
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UPD. 11.01.2017. Тест точности шведских ПТ добавлен в пост №2.
UPD. 18.01.2017. Раздел тактика написан. Дополнения высылайте в ЛС на форуме, добавлю с указанием ника.
В 1960 году с компанией Bofors был заключён контракт на производство танка с безбашенной компоновкой. Было выпущено около 10 опытных образцов «нулевой серии» Strv 103. От серийных машин они отличались более слабым бронированием, имели другую командирскую башенку и более слабую силовую установку. В 1964 году на основе этих опытных машин стали производить Strv 103A.
Уникальный танк шведского производства Strv 103-0. Главное его отличие от своих собратьев в том, что у него отсутствует башня, орудие вмонтировано в корпус. Также у этого танка целых два двигателя
В 50-х годах перед военными Швеции была поставлена задача, создать танк, адаптированной для страны. Так как Швеция известна своими равнинами с большим количеством озёр, то танк нужен был манёвренный и способный преодолевать водные препятствия. Так же у него должна была быть отличная броня и низкая просадка. Шведским инженерам удалось воплотить в жизнь все требования военных. Так на свет появился Strv 103-0. Правда, первый образец был выпущен только в 1966 году. Один из главных минусов этой модели танка – это невозможность вест бой на ходу из-за необычной безбашенной конструкции, ведь наведение на цель осуществляется путем движении всего танка. Но так как главное назначение Strv 103-0 – это сидеть в засадах, то плюсы перевешивают один маленький недостаток.
Вес у танка сравнительно маленький — всего 43 тонны. В Strv 103-0 есть три отделения: силовое, боевое и вспомогательное. Танк может осуществлять движение в обе стороны: вперед и назад, при этом скорость у него не меняется.
В боекомплекте 50 снарядов, из них 25 подкалиберных, 20 кумулятивных и 5 дымовых. Комплект очень легко заменить через люк. На это вам потребуется всего пять минут. На крыше закреплен пулемет, который закрывают бронированные щиты и гранатометы.
В танке два двигателя с каждой стороны. Благодаря этому увеличивается боеспособность танка, уровень его надежности более высок, чем у других аналогичных моделей.
ТТХ для машины в топовой комплектации с различным установленным оборудованием представлены ниже.
ТТХ в ангаре с боевым братством и досылателем
Исследование танка с UDES 03 будет стоить Вам 154900 опыта, 127200 опыта необходимо для вывода этой машины в ТОПовую комплектацию и еще 240800 опыта для открытия танка Strv 103B
На стоковую ходовую ТОПовое орудие влезает без установки модулей. Т.К. разница топового и стокового орудия не критичны, а вот наличие модулей, особенно досылателя, очень важно, то порядок исследования модулей следующий:
IV. Достоинства и недостатки
+ рикошетная броня лицом.
+ подвижность в походном режиме.
+ незаметность и «не слетающие» сетка и труба при повороте корпусом.
+ разброс практически не увеличивается при повороте корпуса в осадном режиме.
+ в отличии от 10го уровня, НЕ переворачивается в клинче.
— слабое бронирование всем остальным.
— крайне низкая скорость горизонтального наведения как в осадном, так и в походном режимах
С вводом патча 1.14 появилась новая механика, доступная для танков начиная с 6 уровня.
Благодаря ей, вы можете провести донастройку вашей машины под свой стиль боя, при этом универсальных советов нет.
Более детально изучить тему советую в специальном пособии, которое раскроет основные принципы выбора.
«Стандарт» и «Стандарт +»
«На отметки» и «На отметки +»
Друг от друга отличаются ремкой. Наличие доппайка уменьшает общее кд на 0,4 секунды и увеличивает обзор на 18 метров (цифры могут отличаться при других модулях).
IX.Бронирование и расположение модулей/экипажа
Благодаря мобильности, относительно рикошетной броне и высокому ДПМ данный агрегат может выполнять различные задачи на поле боя в зависимости от карты, уровня боя и сетапа противников:
— пассивный светляк (максимальный обзор при прокачанном командире, просветленной оптике, доппайке либо на рогах).
— дамаг-диллер (ДПМ 3200+ и шикарная маскировка при прокачанном экипаже, маскировочной сети и доппайке).
Советы по применению агрегата:
— ознакомьтесь с сетапом противника. Важно держаться подальше от врагов с калибром 120 и выше. К примеру, гору Химок можно держать на этой ПТ с любой стороны, если вы уверены, что туда не поедут большие пушки.
Strv 103-0
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Strv 103-0
3,600,000 |
1500 290 HP Hit Points |
36.72/37 9.77/40 t Weight Limit |
540 600 hp Engine Power |
50/45 km/h Speed Limit |
38 40 deg/s Traverse |
14.71 61.41 hp/t Power/Wt Ratio |
Yes Yes Pivot |
Shell Cost
Reload Times
Nominal: 8.6 s
50% Crew: 10.95 s
75% Crew: 9.63 s
100% Crew: 8.6 s
Rammer: 7.74 s
Vents: 8.4 s
Both: 7.56 s
Both and BiA: 7.42 s
Both and Max Crew %: 7.11 s
See Crew, Consumables, or Equipment for more information.
Reload Times
Nominal: 8.6 s
50% Crew: 10.95 s
75% Crew: 9.63 s
100% Crew: 8.6 s
Rammer: 7.74 s
Vents: 8.4 s
Both: 7.56 s
Both and BiA: 7.42 s
Both and Max Crew %: 7.11 s
See Crew, Consumables, or Equipment for more information.
Using Shell Type 1 (390 Damage):
Theoretical Damage Per Minute
Nominal DPM: 2722.2
50% Crew: 2137.2
75% Crew: 2429.7
100% Crew: 2722.2
100% Crew
Vents: 2784.6
Rammer: 3026.4
Both: 3096.6
Both and BiA: 3155.1
Both and Max Crew %: 3291.6
Advantageous Damage Per Minute
First-shot DPM: 3112.2
50% Crew: 2527.2
75% Crew: 2819.7
100% Crew: 3112.2
100% Crew
Rammer: 3416.4
Vents: 3174.6
Both: 3486.6
Both and BiA: 3545.1
Both and Max Crew %: 3681.6
See here, here, or here for more information.
Using Shell Type 2 (390 Damage):
Theoretical Damage Per Minute
Nominal DPM: 2722.2
50% Crew: 2137.2
75% Crew: 2429.7
100% Crew: 2722.2
100% Crew
Vents: 2784.6
Rammer: 3026.4
Both: 3096.6
Both and BiA: 3155.1
Both and Max Crew %: 3291.6
Advantageous Damage Per Minute
First-shot DPM: 3112.2
50% Crew: 2527.2
75% Crew: 2819.7
100% Crew: 3112.2
100% Crew
Rammer: 3416.4
Vents: 3174.6
Both: 3486.6
Both and BiA: 3545.1
Both and Max Crew %: 3681.6
See here, here, or here for more information.
Using Shell Type 3 (480 Damage):
With wholly penetrating hits
Theoretical Damage Per Minute
Nominal DPM: 3350.4
50% Crew: 2630.4
75% Crew: 2990.4
100% Crew: 3350.4
100% Crew
Vents: 3427.2
Rammer: 3724.8
Both: 3811.2
Both and BiA: 3883.2
Both and Max Crew %: 4051.2
Advantageous Damage Per Minute
First-shot DPM: 3830.4
50% Crew: 3110.4
75% Crew: 3470.4
100% Crew: 3830.4
100% Crew
Rammer: 4204.8
Vents: 3907.2
Both: 4291.2
Both and BiA: 4363.2
Both and Max Crew %: 4531.2
See here, here, or here for more information.
Using Shell Type 1 (390 Damage):
Theoretical Damage Per Minute
Nominal DPM: 2722.2
50% Crew: 2137.2
75% Crew: 2429.7
100% Crew: 2722.2
100% Crew
Vents: 2784.6
Rammer: 3026.4
Both: 3096.6
Both and BiA: 3155.1
Both and Max Crew %: 3291.6
Advantageous Damage Per Minute
First-shot DPM: 3112.2
50% Crew: 2527.2
75% Crew: 2819.7
100% Crew: 3112.2
100% Crew
Rammer: 3416.4
Vents: 3174.6
Both: 3486.6
Both and BiA: 3545.1
Both and Max Crew %: 3681.6
See here, here, or here for more information.
Using Shell Type 2 (390 Damage):
Theoretical Damage Per Minute
Nominal DPM: 2722.2
50% Crew: 2137.2
75% Crew: 2429.7
100% Crew: 2722.2
100% Crew
Vents: 2784.6
Rammer: 3026.4
Both: 3096.6
Both and BiA: 3155.1
Both and Max Crew %: 3291.6
Advantageous Damage Per Minute
First-shot DPM: 3112.2
50% Crew: 2527.2
75% Crew: 2819.7
100% Crew: 3112.2
100% Crew
Rammer: 3416.4
Vents: 3174.6
Both: 3486.6
Both and BiA: 3545.1
Both and Max Crew %: 3681.6
See here, here, or here for more information.
Using Shell Type 3 (480 Damage):
With wholly penetrating hits
Theoretical Damage Per Minute
Nominal DPM: 3350.4
50% Crew: 2630.4
75% Crew: 2990.4
100% Crew: 3350.4
100% Crew
Vents: 3427.2
Rammer: 3724.8
Both: 3811.2
Both and BiA: 3883.2
Both and Max Crew %: 4051.2
Advantageous Damage Per Minute
First-shot DPM: 3830.4
50% Crew: 3110.4
75% Crew: 3470.4
100% Crew: 3830.4
100% Crew
Rammer: 4204.8
Vents: 3907.2
Both: 4291.2
Both and BiA: 4363.2
Both and Max Crew %: 4531.2
See here, here, or here for more information.
With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m
For more details, see Crew
With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m
For more details, see Crew
With 50% Crew: 3.818 s
With 75% Crew: 3.36 s
With 100% Crew: 3 s
With GLD: 2.727 s
With BiA: 2.931 s
With BiA and Vents: 2.877 s
With both and GLD: 2.615 s
Maximum possible: 2.507 s
For more details, see Crew or Equipment
With 50% Crew: 3.818 s
With 75% Crew: 3.36 s
With 100% Crew: 3 s
With GLD: 2.727 s
With BiA: 2.931 s
With BiA and Vents: 2.877 s
With both and GLD: 2.615 s
Maximum possible: 2.507 s
For more details, see Crew or Equipment
With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m
For more details, see Skills or Equipment
With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m
For more details, see Skills or Equipment
With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m
For more details, see Skills or Equipment
With 50% Crew: 686.2 m
With 75% Crew: 785.8 m
With 100% Crew: 886.5 m
With 100% Signal Boost: 1020 m
When affected by 100% Relaying: 935 m
Maximum possible: 1276 m
For more details, see Skills or Equipment
A contract for the production of a turretless vehicle was concluded with the Bofors company in 1960. A total of 10 prototypes of the «zero series» were produced. The vehicles differed from the mass-produced Strv 103 in weaker armor and engine, as well as in the commander’s cupola. In 1964, the vehicles were used as a basis for the Strv 103A production.
The Strv 103-0 is a vast improvement over the UDES 03. It offers much more reliable protection than its predecessor. Its stock gun is carried over from the UDES 03, and it also shares its top gun with its brother; the Strv 103B. Both guns provide fantastic penetration and alpha, with great rate of fire.
Although it is much easier to maneuver, it still suffers from the downside of a hydraulic suspension. It also has horrible gun handling in travel mode and horrible mobility in siege mode.
If played correctly, the Strv 103-0 is an impressive tank hunter that will unleash death upon its enemies. It prepares you for an even more impressive tank hunter: Strv 103B.
The Strv 103-0 leads to the Strv 103B.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) | Damage (HP) | Rate of fire (rounds/minute) | Dispersion (m/100m) | Aiming time (s) | Weight (kg) | Price ( ) |
---|
Engines
Tier | Engine | Engine Power (hp) | Chance of Fire on Impact (%) | Weight (kg) | Price ( ) |
---|
Suspensions
Tier | Suspension | Load Limit (т) | Traverse Speed (gr/sec) | R min | Weight (kg) | Price ( ) |
---|
Radios
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
— Highest penetration of all tier 9 tanks with the top gun (308).
— It is the only Tier 9 tank destroyer which uses APCR as default ammunition.
— Good mobility and traverse speed, especially in rough terrain.
— Has 40mm of armor, which provides great protection in siege mode versus all guns with calibre 120mm or below (as long as they are shooting AP or APCR)
— Lowest chance of catching fire in the game (only 10%!).
— High reverse speed (45 km/h). It is almost the same as the forward speed (50 km/h). In combination with great sloped armour, you can reverse escape which makes you less vulnerable to enemy fire.
— Less speed than UDES, both forward and reverse (50/45 km/h).
— Although its mobility in Siege Mode is better than its predecessor, it’s still terrible. It makes you very vulnerable in close range combat.
— Despite having high nominal penetration, your shots will bounce often when shooting even slightly angled armor at this tier, due to APCR rounds having lower normalization that AP.
— Very long aim time in travel mode on both guns, as well as no horizontal gun movement, which forces you to move to shoot new targets, and greatly lose accuracy while doing so.
— Expensive repair cost makes it easy to lose money.
— Guns with calibre above 120mm (many Russian/Chinese/Japanese vehicles) will overmatch your armor easily.
— Juicy target for SPGs, especially in siege mode.
— HEAT ammo, even from lower calibre guns, can penetrate you due to higher autobounce threshold required compared to AP or APCR.
Performance
More or less an uptiered Strv S1. It is a sniper in every sense of the word. The vastly improved armor over the UDES 03 let it take more hits (120mm cannons or lower will not overmatch) and it has higher penetration/DPM/handling. Like the other «S-Tanks» it is horrible at close range, where its weakspots are easy to hit and it is easily flanked.
In return, it loses much of the mobility of the UDES (50/45 speed and much lower hp/t vs. 70/50 and
25 hp/t) as well as ironically having worse fully aimed dispersion than the UDES 03 in both modes.
If one has it, the Strv S1 is usually better to use due to the vastly improved credit making/crew training as well as very similar effectiveness in combat.
Early Research
You have to research the tracks first, then research the gun before the engine, considering the 288 penetration could be a bit underwhelming against tier 10 superheavies such as Maus or E-100. Also, the tank is already quite mobile and it is only really effective in siege mode (which is mostly stationary), so you won’t miss having a less powerful engine while you penetrate most of your shots in siege mode.
(Current Build Patch 1.12)
Suggested Equipment
External Reviews and Opinions
Gallery
Historical Info
In the mid-1950s, the Kungliga Arméförvaltningens Tygavdelning put out a contract tender for next generation tank design to replace their Centurions. A consortium of Landsverk, Volvo and Bofors responded with a suggestion to revive an earlier domestic heavy tank design, known under the codename KRV, fitted with a 155 mm smoothbore gun in an oscillating turret. However, this was deemed too expensive in comparison to the alternatives: A(ngloamerican), which was to purchase a 50-ton tank with high protection and mediocre mobility from either U.K. or U.S.A. Alternative T(ysk-fransk /German-French) was a 30-ton tank with low protection and good mobility. Then, in 1956, Sven Berge of the Swedish Arms Administration proposed Alternativ S, a domestic alternative (S standing for Swedish).
Development
In preparation for the defence decision of 1958 (Försvarsbeslut 1958 (FB58)) in the Swedish parliament (Riksdagen), the procurement set Alternativ S against the two foreign alternatives Alternativ A and Alternativ T. While the domestic alternative was going to be more expensive, the defence committee report recommended «S» when weighing in the symbolic value of a domestic tank for a neutral country as well as the spin-off effects on Swedish industrial competence. Riksdagen made the formal decision regarding FB58 on 4 February 1958, and a follow-on contract called for two production prototypes, which were completed in 1961. By this point, the army was so satisfied with the design that an initial pre-production order for 10 was placed in 1960. With minor changes, the Alternativ S was adopted as the Stridsvagn 103 («103» from being the third tank with a 10 cm calibre gun accepted into Swedish service).
The Stridsvagn 103 (strv 103), also known as the S-Tank, was a Swedish post-war main battle tank. It was known for its unconventional design: it was turretless with a fixed gun traversed by engaging the tracks and elevated by adjusting the hull suspension. While turretless armoured fighting vehicles are usually classified as assault guns or tank destroyers, despite its unique gun laying process the Strv 103 is considered a tank because its designated combat role matched those of other tanks within contemporary Swedish doctrine. It is the only tank of any kind since World War II to dispense with a turret.
In 1963, a batch of pre-production vehicles was built. It was called the 0-series and would more closely resemble the planned production version. These were used for series of tests of everything – from different engine options to trials with built-in dozer blades and different types of armament. Pherhaps most important was that they were used for tests, involving collaboration with infantry and other units. As a part of these tests, the armament was changed from the British L7 gun to a longer version of it, which offered higher muzzle velocity and penetration. In addition, the commander’s cupola was developed into one of the best designs in the world, which has proven itself since by outperforming everything from the Leopard 1 and Centurion to the Chieftain and in one case, even the Leopard 2 in various tests around the world.
The only major difference between the pre-production models and the final production version was the older design of commander’s cupola and the lack of ribbed armor. As a part of the testing of the 0-series, there was a research into how to improve the frontal armor. Originally the armor was 40mm thick, but tests were being made with 50mm plates as well as a new type of “ribbed” armor.
It was found that this “ribbed” armor, consisting of 40mm tall and 30mm wide metal bars welded onto a 40mm plate, was much less prone to deforming and as a bonus, these ribs added a sort of spaced armor effect, where a round was much less likely to penetrate the main armor plate. On the production version, these plates were used for the front of the vehicle to cover the engine compartment.