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Особенности Roblox-хоррора Identity Fraud

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В 2016 году компания программистов Team M0THERB0ARD создала шедевральную страшилку под названием Identity Fraud. Больше миллиона любителей темных игр добавили ее в избранное, а общая посещалка дошла до 150 млн.

По ходу прохождения игроки столкнутся с секретами и не совсем приятными сюрпризами, которыми наполнена атмосферная карта плейса. По своему стилю игра отличается от других ужастиков в Roblox.

История Identity Fraud состоит из пяти глав. В каждой из них у вас будут новые жуткие враги, с которыми придется сражаться не в равных условиях.

Монстры, чья цель заключается в убийстве твоего героя, имеют свои характеристики и индивидуальный атакующий стиль, поэтому не стоит рассчитывать на ликвидацию всех чудищ под копирку.

На старте игры потенциальная жертва появляется в многоугольном лабиринте, с атмосферными темными стенами из кирпича бежевого оттенка. С этого коридора с тусклыми лампами начнется твое приключение.

Чтобы выбраться из этой карты, игрок должен обойти всех монстров в лабиринте, после чего он попадет на следующую локацию с новыми страшилками. На каждой последующей территории исследователь встретит новые загадки и паранормальных существ.

Ужастик Identity Fraud прекрасен тем, что заставляет героя совершать череду мелких действий и подвигов, которые постепенно приближают его к финалу. На деле же до сюжетной развязки будет еще далеко, но осознание постоянно отодвигающейся концовки приходит лишь в каждой следующей главе.

Источник

Identity Fraud 2 прохождение [UPDATED!].

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Прохождение игры identity fraud 2. Последнее обновление поста было 22.04.2021. Исправлены ошибки, полностью переделано прохождение, чтобы было понятнее. убрана лишняя информация по моему мнению.

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:warning: Рекомендую пройти 1 часть игры, чтобы было понятно, о чем игра и почему все так происходит :warning:

Что-же, перейдем к прохождению.

Тактика для прохождения: идите по правой стене, или по возможности найдите Стоика(о нем мы поговорим потом).

Примечание: новосозданные аккаунты могут появиться сразу же у выхода! просто идите в следующий лабиринт, такое бывает и с обычными аккаунтами.

Возможно важное примечание: ЧАСТО Стоик застревает на заборе, рядом с машиной с.п. ВЫ НИКАК Н ВЫМАНИТЕ ЕГО НА СЕБЯ, проходите лабиринт дальше.

Примечание 2.1: стоик имеет возможность перепрыгивать через забор и сразу же попадать в конец 2 лабиринта, учтите это.

внешне напоминает немного обновленный «живой» лабиринт из 1 части, однако тут нет фонарей. Чтобы пройти его, достаточно взяться за правую стену и идти вперед, пока не найдете выход.

Примечание: в зеленом лабиринте есть валяющийся фонарик, но поднять вы его НЕ СМОЖЕТЕ! Он продается в геймпассах за 20 робуксов.

это большая дорога. Найдите вход в здание, он находится рядом с перегородкой и машиной, зайдите туда и найдите комнату с досками. спуститесь вниз, после чего появитесь в «подвале» с полками. найдите коридор и поднимитесь по лестнице, идите к бежевому зданию с машинами. Войдя в здание, пройдите по коридору пока не увидите открытую дверь. зайдите туда, и найдете выход на улицу.

примечание: ТУТ НЕТ МОНСТРА! идите спокойно вперед, никто не утащит вас во тьму и не съест. эти два желтых фонарика НЕ монстр, а фонарики от перегородки у дороги.

Спуститесь в люк и попадете в лабиринт 4.

Лабиринт 4, последний лабиринт Первой главы:

после того, как вы спустились вниз, вам стоит идти по ПРАВОЙ стене, НЕ СВОРАЧИВАЯ(даже если будет 2 тупика, просто дальше идите по правой стене). Тут нет Стоика, однако часто можно заметить Стэна. После того, как вы вышли из туннеля, поднимитесь по лестнице и зайдите в здание. пройдите в первую комнату, и окажитесь во 2 главе.

Источник

Identity Fraud 2

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They watch you. This article is a stub, it lacks of these info: basic information, you can help the Identify Fraud Wiki by expanding it.

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Identity Fraud 2, is the second game of the Identity Fraud series. It was published to Team M0THERB0ARD by 32bitPC on September 4th 2016.

Contents

About

Gameplay

In the earlier chapters, it is mostly identical gameplay-wise to the first game of the series. However, things start to get interesting as the story continues.

Story

You, the main character are trying to unravel the mystery that your life has brought you to. It seems to be that someone is playing with you, trying to drive you crazy.

Pre-Alpha

Only available to the public for a few hours, Identity Fraud 2’s pre-alpha is incredibly rare. Less than a hundred people participated during its pre-alpha stages and it disappeared after its creator, 32bitPC, decided to shut it down for several months without any explanation.

To further the pre-alpha’s rarity, only a small portion of its content was available to the public. There was five maps tucked into a folder called chapter 1, but it is completely unrecognizable when compared to any of Identity Fraud 2’s scenes.

Chapter 1

Maze 1

In the first maze, or where you are set to start, is a hospital with a minimized amount of rooms. It has an enclosed courtyard with windows surrounding it. There are two ‘waiting room’ like areas in the map. One room has 3 exits and the other has only two. If you find the room with 3 exits, take the left on from the TV and hug the right wall until you make it to the end. Doing this, you will find the 2nd waiting area with two exits and a room with two whiteboards that stretch across the room’s wall displaying an x-ray of someone’s body. When you reach the end you will be met by a road surrounded by fences and a barricade blocked by cars. Walk towards the cars and make your way to the next maze on your right. Like the first game, Stan will be following you through the mazes. A new monster named Stoic can be in this maze, too if they were glitched In.

Tip: Find a waiting room with 3 exits, take the left one and hug the right wall.

Maze 2

Stoic and Stan are also in the second maze.

The second maze of Identity Fraud 2 is extremely similar to the second one in Identity Fraud 1. You can be abducted by Stoic as it will lead you into a prison cell afterward to solve a new puzzle, after solving the puzzle, you will be sent to the next maze.

In maze two you may come across a ditch in the floor. Once you drop down into the ditch there will be stairs at the other side, if you come across two of these on the same path then this is a indicator that you are near the end of the maze.

Tip: Hug the right wall

Tip: Use Base64 to decode what is on the paper if you are abducted by Stoic.

Maze 3

If you’re abducted by Stoic; In the third maze, you’ll be spawned in a small abandoned building that has a rusting chair near you.

If you were able to make it through Maze 2 without being killed or abducted, you will be led onto an open road with cars not moving.

Once you are at the end of the long road, you will find Maze 3. This maze has walls that appear to be made out of dirt, and random drops that you have to do a little parkour over. Falling in these drops will not kill you, it will bring you to an underground maze that leads you back to the start of this maze. There is no harm in this maze other than Stan. There are roads and buildings in this maze. It should be very straightforward and simple to get out of this one, and will eventually lead you to a building with yellow/white walls, and down to a tunnel.

Tip: Hug the left wall.

Maze 4

In the fourth and final maze in Chapter 1, you have to make your way through an underground tunnel. This one is tedious and can be annoying to deal with, however you should eventually make it through and move on to Chapter 2. As of a recent update, Stan can now enter this maze.

Tip: Go against the right wall until you find a ladder that leads you out of this maze.

Chapter 2

In chapter 2, you start off by getting a call from Travis at the hospital. He says that you have an appointment at 9 o’clock. Your objective will be to walk to the hospital.

Maze 1

This maze is very small. You appear in the same maze that you were last in of the previous chapter. There aren’t many optional turns in this maze, and it is quite easy to get out of.

After you have gotten out of the building, you will be brought to what looks like an alleyway. There are immobile cars and a giant staircase that brings you to another part of the building. This part of the maze consists of cubical walls. The best this to do in this maze is just take any turns that you first see. The exit of this maze is very similar to the entrance but it brings you down to surface level. When you are here, you will be brought back outside where there is a speaker that emits random words. For every word you hear after the code restarts, write down the first letter of ever word you hear and write those letters down in the order of words that the speaker uses. When you write it down, you will get something like TWOFOURNINEONESIXFOUR. Just type whatever numbers it spells out in the chat and it will open the door to the next maze.

In this maze you will encounter an evil patient that instantly kills you when you touch him, however, he walks fairly slow. Try to avoid him as you go through the maze.

Tips: hug/hold to the right wall.

When you get out of Maze 2 you will find an open road with a car that says «Earth is flat» on its license plate. When you pass that car, you will be brought to an open street that leads to the same one you were at when you left Maze 1 in the first chapter. Keep going to the first maze of the previous chapter, and that will bring you to the next dialogue.

Maze 3

When you have already entered at the hospital, you will be in a maze of roads where you will walk home. This maze is very big and can take a while to get through. At the end, you will find an open door and in there you will get an axe.

Tips: For the first 5 intersections, go right. Then for every intersection after that, go straight, left, straight, right, left, and left. Following this pattern you are guaranteed to find the door.

Intermission

After that, you will be teleported into another game where you are by yourself. Walk up to the door that is barred with wooden planks and they will come off once hit with the axe. Walk down the path, and you will encounter «ghosts» or «people» (known as The Light Ones) There will be 1, then 2, then 3. Then 2 more near the end. Be careful though, as they damage your health. At the end, there will be one standing by itself. Kill that one by walking up to it and clicking. You will then be in 2nd person, viewing yourself. After the scene, you will then be teleported to Chapter 3.

Tips: If you are having trouble, you are able to walk back while clicking to help you kill The Light Ones. You can also wait for your health to regenerate if it is low.

Note: The axe is broken and will not break the wooden planks. Because of Identity Fraud 2 being discontinued and no longer being updated, this is how far you can possibly go without hacking, rendering the game impossible to beat.

Chapter 3

In chapter 3, you start off by spawning in a bus. You can’t move your camera well to see things, but there are two characters talking to each other, Gus and Gregg. After this, you’ll be put into a prison courtyard. Talk to everyone in the courtyard and the prison door will open. (You can tell you talked to someone if the white dot above the head is not there) Walk into the prison and talk to the guard to get your cell. Now, you’ll be in prison and you have to talk to everyone at lunch. After that, talk to Gus and Gregg. After talking to them, walk to your cell and sleep. In the dream, you’ll be put into a therapist reception. Talk to the receptionist then talk to «J». You’ll wake up and the cycle continues for 4 more days. In the 1st day’s dream, you’ll be put into a subway and you have to talk to Identity at the end of the subway. Once talked to, the dream will end. The 2nd day’s dream will be the same as day 1st day’s dream. The same for day 3s dream. Day 4s dream will be like day 0 and 2s dream but the room will change. The game «ends» when you try walking to «J»s office but it will turn into a long hallway.

Источник

Ralph

Hi, along with many other pages, Ralph will be under constant review due to the recent vandalism going around. Thank you.

Ralph

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Label

Killing Type

Appearance

First seen

When he spawns in, Burnt Bodies from OFF will play, set at 0.5 speed.

About

Ralph is a charger and a stalker. If he attacks you, he’ll have to recharge. If you turn a corner and see him, Ralph will begin chasing you, and if you are in his field of vision, his walkspeed will increase to get to you quicker. Ralph is slow, but once he speeds up, he can be the same speed as you or can be faster than you. Ralph typically takes around 45 minutes to spawn in a new server (Before the game’s revamp, Identity also had the same spawn timer but it is unknown where he spawns). It is believed his spawnpoint is between two long hallways in Maze 1. After he kills a player, Ralph will wander around until another person enters his field of vision.

Ralph can be rarely seen while spawning. His spawn point is believed to be located in a long hallway that also connects to another long hallway. When the music changes to «Burned Bodies,» it means Ralph has spawned. If you happen to find Ralph, he is most likely going to target you to kill. You might not have enough time to get away if he’s nearby when you spawn.

It’s possible to dodge his attacks, albeit very hard to. It’s safer just to run away.Keep taking turns as it is not easy for Ralph to do 180 or 90 degree turns..

How to avoid Ralph:

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James

James

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Label

Killing Type

Appearance

First seen

Contents

About

James only appears in the third maze.

James is dressed in a faded brown, white, and black suit. His head is a black sphere with 20 red eye-like dots situated around it in three uniform ring shapes. The top ring has 6 eyes, the middle ring has 8 eyes, and the bottom ring has 6 eyes. These eyes constantly rotate around his head in an alternating pattern.

AI Loop

James’s A.I. works in two distinct components, the first of which is a passive tracking method, and the second of which is an active tracking method. His A.I. is not as efficient as the other monsters, and can easily be glitched.

In this first method, James’s eyes are black. He will select the closest player to him in the server and initiate a patrolling sequence, from which he will roam around that player’s general location, keeping watch on them. During this state, he will continuously move towards or away from the player by entering or coming out of neighboring hallways. James will never un-target a player on his own, and must become distracted by a player who ends up being closer to him during any part of his patrol phase or by a player who begins moving while in his line of sight. James, like Fraud, has a grid pattern, but it is unstable. He stops following his chosen section of his grid pattern when someone moves in his line of sight. People can abuse his broken grid pattern by dropping it right before he turns a corner, making his A.I. have him move in two ways at once, and getting him stuck in a wall.

Should any player within his line of sight begin moving, even if the player is not his active target, he will swap targets and begin to track that player instead. Additionally, while any player is moving in his line of sight, he will enter his aggressive state and actively chase down the player in question, selecting whoever is closest to him. In this state, his eyes change to a glowing red color. This state can be disabled by stopping.

James’s attack pattern is completely disjointed from his target behavior. Once every 0.1 seconds, James’s A.I. executes a piece of code that causes any moving players within 6 studs of him to be damaged, regardless of whether or not they are his active target. Players that are not moving still can be affected by the attack when James finds his wrong target. This should be taken with caution if you are in Hard Mode and with a group of players. James causes 10 units of damage per attack, and accounting for Roblox’s default health regeneration, this gives players an average of 11 hits before they die. Players in hard mode will die instantly.

It is also important to note that James only tracks lateral motion. Rotating your character does not count as moving, and James will not attack players for rotating in place. (Unless if you rotate so that part of your body goes to the wall, pushing you away.)

James will be camping and won’t go far away from you as he is sensing you and if you stop and stick to walls he starts camping and kill you if you start moving. To escape James you should stop moving, or else he will kill you if you kept moving, and be very careful in hard mode as he can kill you instantly.

How to avoid James:

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